conditionals lesson hacks
conditionals hacks
Popcorn Hacks:
Develop a basic combat system that allows characters to engage in battles with enemies. This will help you practice using functions, conditionals, and basic game mechanics in JavaScript.
Popcorn Hack Part 1 - 1: Using initializeData
Function
- Add
speed
to theinitializeData(data = null)
function and give it a default value. - Add
seed
to the HTML output. - Add
speed
to the JSON data. - Test calling
initializeData
with no argument, and then using adata
JSON object as an argument.
Popcorn Hack Part 1 - 2: Adding IJKL Key Conditions in handleKeyDown
- Add a
case
statement for each of the IJKL keys in thehandleKeyDown({ keyCode })
switch statement. - Send the key code for each IJKL key to the
gameObject.handleKeyDown
method. - Use
console.log()
to outputgameObject
.
Popcorn Hack 2: Creating a Simple Attack System
- Add a
boolean
variable namedcanAttack
, and set it tofalse
. - Use an
if
statement to check if the player can attack. - If
canAttack
isfalse
, output “Can’t attack.” - Use
Math.random()
to determine if the player is allowed to attack. (Tip: Use ChatGPT for help withMath.random()
if needed!) - This will pick a random number to decide if the attack can happen.
- Use
console.log()
for all outputs.
Popcorn Hack 3: Level Requirement Check
- Use the
ternary operator
to create an output if the player meets the level requirements. - If not, output a message telling the player they are under-leveled.
- Use
console.log()
to print your output.
%%html
<output id="output"></output>
<script>
function intializeData(data = null) {
// Define default values
let scaleFactor = 9/16;
let animationRate = 1;
let position = [0, 0];
let speed = 2;
// Check if data is provided
if (data) {
scaleFactor = data.SCALE_FACTOR || scaleFactor;
animationRate = data.ANIMATION_RATE || animationRate;
position = data.INIT_POSITION || position;
speed = data.SPEED || speed;
}
document.getElementById("output").innerHTML = `
<p>Scale Factor: ${scaleFactor}</p>
<p>Animation Rate: ${animationRate}</p>
<p>Initial Position: ${position}</p>
<p>Speed: ${speed}</p>
`;
}
var data = {
SCALE_FACTOR: 1/1,
ANIMATION_RATE: 25,
INIT_POSITION: [100, 100],
SPEED: 10,
}
// Uncomment one of the following lines to test the if statement in the function
//intializeData();
intializeData(data);
</script>
%%javascript
class GameObject {
constructor() {
this.velocity = { x: 0, y: 0 };
this.direction = '';
this.xVelocity = 1;
this.yVelocity = 1;
}
handleKeyDown({ keyCode }) {
switch (keyCode) {
case 1: // I key
this.direction = 'up';
break;
case 2: // J key
this.direction = 'left';
break;
case 3: // K key
this.direction = 'down';
break;
case 4: // L key
this.direction = 'right';
break;
}
}
}
const gameObject = new GameObject();
console.log('Initial State:', gameObject);
gameObject.handleKeyDown({ keyCode: 1 }); // Simulate I key press
console.log('After I Key Press:', gameObject);
gameObject.handleKeyDown({ keyCode: 2 }); // Simulate J key press
console.log('After J Key Press:', gameObject);
gameObject.handleKeyDown({ keyCode: 3 }); // Simulate K key press
console.log('After K Key Press:', gameObject);
gameObject.handleKeyDown({ keyCode: 4 }); // Simulate L key press
console.log('After L Key Press:', gameObject);
<IPython.core.display.Javascript object>
%%js
let canAttack = Math.random();
if (canAttack < 0.5) {
console.log("Can't attack")
} else {
console.log("Can attack")
}
<IPython.core.display.Javascript object>
%%html
<div id="output2"></div>
<script>
function code(){
let level = 10;
let output = document.getElementById("output2");
let message = (level === 10) ? "Level requirements are met" : "Not high enough level";
output.innerHTML = message;
console.log(message)
}
code()
</script>
Homework:
Objectives
Option 1: Create a simple combat system.
- Allow characters to fight enemies.
- Use basic functions and conditionals in JavaScript.
- Focus on making it easy to understand how battles work.
Option 2: Make a dialogue system for your NPC (Non-Player Character).
- Use the
prompt()
function to ask the player for a response (choose a number from 1 to 4). - This dialogue should appear when the player gets close to the NPC and presses a button.
</span>
Additional Tips:
- For Option 1:
- Start by writing down what the characters and enemies will be. Create simple names and attributes (like health).
- Use
console.log()
to print out what's happening at each step. This will help you understand the flow of your code. - Look for example code online to see how others have created combat systems. Don't be afraid to borrow ideas!
- For Option 2:
- Plan out the dialogue options before you start coding. Write them down in a list.
- Use comments in your code to remind yourself what each part does. For example,
// Ask the player for a response
. - Test your code frequently. After writing a few lines, run it to see if it works before adding more.
%%js
//prompt
console.log("Choose a number from 1 to 4.")
let response = 10;
switch(response){
case 1:
console.log("You chose the number 1. Have a great day.")
break;
case 2:
console.log("You chose the number 2. It's a nice number.")
break;
case 3:
console.log("You chose the number 3. No comment.")
break;
case 4:
console.log("You chose the number 4. That's it.")
break;
}
if (response > 4) {
console.log("Please choose a number from 1 to 4.")
}
<IPython.core.display.Javascript object>
%%js